Game Audio Publications

Profs: If you use my materials in your courses, please be sure to let your institutional copyright clearance person know, so that I can get royalties from Access Copyright which pay to keep this website going! I have not included industry-related or popular press papers: there are some excellent articles at IASIG, GAMASUTRA and gamesound.org. See BOOKS here.

Game Audio Research by Karen Collins (see my Academia.Edu page for the latest updates!):

2013. Brian Cullen, Daniel Galperin, Karen Collins, Andrew Hogue and Bill Kapralos. The Effects of 5.1 sound presentation on the perception of stereoscopic imagery in games. Stereoscopic Displays and Applications. IS&T/SPIE Electronic Imaging, Burlingame, California, Fbruary 3-7.

2012. Brian Cullen, Daniel Galperin, Karen Collins, Bill Kapralos and Andrew Hogue. The Effects of Audio on Depth Perception in S3D Games. ACM Audio Mostly 2012. Corfu, September 26-28.

2012. K. Collins and B. Kapralos. Beyond the Screen: What we can learn about game design from audio-based games. 5th International Conference on Computer Games  Multimedia and Allied Technology. Bali, May 7-8.

2012. D.  Nakano, J. Lam, B. Kapralos, K. Collins, A. Hogue, K. Kanev, M. Jenkin. A framework for Sound Localization Experiments and Automation. ACM HCCE: The Joint International Conference on Human-Centered Computer Environments. Aizu,  March 8-13.

 2012. D. Rojas, B. Kapralos, S. Cristancho, K. Collins, A. Hogue, C. Conati and A. Dubrowski. Developing Effective Serious Games: The effect of background sound on visual fidelity perception with varying texture resolution. MMVR19: Medicine Meets Virtual Reality. Newport Beach, February 9-11.

2011. P. Taillon, K. Collins, and B. Kapralos. Experimenting With a Framework for Networked Mobile Audio Arrays. Audio Engineering Society 44th Conference on Audio Networking. San Diego, November  18-20.

 2011. A. Hodge, K. Collins, K. Lam and P. Taillon. Musical Mood-Based Mobile Gaming. International Games Innovation Conference.  IEEE Consumer Electronics Society. Orange, CA, November 2-3.

2011. K. Collins. Making Gamers Cry: Mirror Neurons and Embodied Interaction with Game Sound. ACM SIGCHI AudioMostly 2011 – 6th Conference on Interaction with Sound. Coimbra, Portugal, September 2011.

 2011. D. Gualdron, B. Kapralos, S. Cristancho, K. Collins, C. Conati, A. Dubrowski. The Effect of Background Sound on Visual Fidelity Perception. ACM SIGCHI AudioMostly 2011 – 6th Conference on Interaction with Sound. Coimbra, Portugal, September 7-9.

 2011. K. Collins, P. Taillon,  B. Kapralos and J-M. Trivi. Framework for distributed audio smartphone games.  ACM SIGGRAPH 2011. Vancouver,  August 7-11.

2011. K. Collins, A. Hodge, B. Kapralos,  and A. Hogue. Audio Air Hockey: A Pilot Study in Using Audio-Based Games for the Measurement of Loudspeaker Placement Preferences. Audio Engineering Society 41st Conference: Audio for Games, London, February 2-4.  
2010. K. Collins, B. Kapralos, K. Kanev. Using games as a method of evaluation of usability and user experience in human-computer interaction design. ACM HC2010: The 13th International Conference on Humans and Computers. Aizu, December 8-10.

(in press) J. Lam, B. Kapralos, K. Collins, A. Hogue, and K. Kanev. Amplitude Panning for a Touch-Surface Computer. Computers in Entertainment.

2012.  K.  Collins and P. Taillon. Visualized Sound Effect Icons for Improved Multimedia Accessibility. Entertainment Computing. Volume 3 Issue 1, pp. 11-17.

2011. K. Harrigan, M. Dixon, V. MacLaren, K. Collins and J. Fugelsang. The maximum rewards at the lowest price: Reinforcement rates and payback percentages in multiline slot machines.  Journal of Gambling Issues 26, 11-29. http://jgi.camh.net/doi/abs/10.4309/jgi.2011.26.3

2011. A. Wharton and K. Collins. Subjective Measures of the Influence of Music Personalization on Video Game Play: A Pilot Study. Game Studies. 11(2) May 2011. http://gamestudies.org/1102/articles/wharton_collins.

 2011. K. Collins, U. Önen and R. Stevens. Designing an International Curriculum Guideline: Problems and Solutions. Journal of Game Design and Development Education 1/1. http://www.rit.edu/gccis/gameeducationjournal/

K. Collins, B. Kapralos and K. Kanev. 2010. Smart Table Computer Interaction Interfaces with Integrated Sound. Journal of Three Dimensional Images 24/3, 58-67.

K. Collins, A. Hodge, B. Kapralos,  and A. Hogue 2011 (forthcoming).. Audio Air Hockey: A Pilot Study in Using Audio-Based Games for the Measurement of Loudspeaker Placement Preferences. Audio Engineering Society 41st Conference: Audio for Games, 2-4 February 2011, London, UK.  

K. Collins, B. Kapralos, K. Kanev. 2010. Not just a Game: Using games as methods of evaluation of usability and user experience in human-computer interaction design. Submitted to HC2010: The 13th International Conference on Humans and Computers. University of Aizu, December.

J. Lam, B.  Kapralos, K. Collins, A. Hogue, and K. Kanev. 2010.Amplitude Panning-Based Sound System for a Horizontal Surface Computer: A User-Based Study. IEEE International Symposium on Haptic Audio Visual Environments and Games.  Phoenix, AZ, October 16-17

Collins, Karen 2010 Entries on “Video Games, Music in” and “Music Video Games” for Grove Dictionary of American Music, Oxford University Press.

Collins, Karen 2010 Entries on “Sound Technology” and “Adaptive Music.” Ed. Mark P. Wolf. Encyclopedia of Video Games, ABC-Clio Press.

Collins, Karen 2010. Music and Moving Image Keynote slides: "Implications of Interactivity: Where do we go from here?" New York, NY.

K. Collins, H. Tessler, K. A. Harrigan, M. J. Dixon and J. Fugelsang. 2010.
Sound in Electronic Gambling Machines: A Review of the Literature and its
Relevance to Game Sound.
Game Sound Technology and Player Interaction:
Concepts and Developments
. (ed. Mark Grimshaw), London: IGI Global.

K. Collins, B. Kapralos, A. Hogue and K. Kanev.2010. An Exploration of Distributed Mobile Audio and Games. (extended abstract). In Proceedings of the ACM FuturePlay 2010 International Conference on the Future of Game Design and Technology.  May 6-8 2010, Vancouver, British Columbia, Canada.

K. Collins, B. Kapralos and K. Kanev. 2009. Sound Interface Design for Surface Computer Interaction. HC2009: The 12th International Conference on Humans and Computers. Hamamatsu, Japan, December 9-11.

K. Collins and P. Taillon. 2009.Archetypal Sound Effect Icons for Improved Multimedia Accessibility. HC2009: The 12th International Conference on Humans and Computers. Hamamatsu, Japan, December 9-11.

Collins, Karen 2009. “Generating Meaningful Sound: Quantifying the Affective Attributes of Sound Effects for Real-Time Sound SynthesisAudio Engineering Society. 35th International Conference: Audio For Games, London, UK.

Collins, Karen 2009. “An Introduction to Procedural Audio in Video GamesContemporary Music Review, Special Issue on Algorithmic Generative Audio. Vol 28/1 pp 5-15.

Collins, Karen 2008: Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. (MIT Press:click here for details). Order now from MIT Press!

Collins, Karen 2008: (editor) From Pac-Man to Pop Music Ashgate Publishing UK (click here for details). Buy it now!

Collins, Karen 2008. “Grand Theft Audio?: Popular Music and Interactive Games”. Music and the Moving Image, Vol 1/1, (University of Illinois Press).

Collins, Karen 2008. “In the Loop : Confinements and Creativity in 8-Bit Video Games Music. Twentieth Century Music. 2007 Vol 4 issue 2. pp.209-227.

Collins, Karen 2007. “Video Games Killed the Cinema StarMusic, Sound and the Moving Image (Liverpool: Liverpool University Press). Vol 1/1.

Collins, Karen 2007. An Introduction to the Participatory and Non-Linear Aspects of Video Game Audio.”Eds. Stan Hawkins and John Richardson . Essays on Sound and Vision. Helsinki : Helsinki University Press.

Collins, Karen 2006. “Loops And Bloops: Music On The Commodore 64” (Soundscapes: Journal Of Media Culture)

Collins, Karen 2006. “Flat Twos and the Musical Aesthetic of the Atari VCS” (Popular Musicology Online).

Collins, Karen 2004. From Bits to Hits: Video Games Music Changes its Tune.Film International

Industry Paper Collaborations

2010. K. Brennan, W. Chien, K. Collins, A. Higgins, R. O’Neill. Making Music Magical Again for Fun and Profit. Report on “post-fidelity” audio. Conference report from Project Bar-B-Q.

2010. K. Collins, A. Higgins, S. Kay, S. Snyder, S. Jang, H. Pyle, C. Grigg and A. Ben Kiki. Hear, There and Everywhere.  Report on future of mobile audio applications. Conference report from Project Bar-B-Q.

2010. K. Collins, K. Felton, B. Fuller, T. Hankinson, S. Harwood, K. Heiden, S. Horowitz, D. Javelosa, R. Kazandjian, J. Rippie, M. Sweet, R. Stevens, M. Worth, U. Önen. Game Audio Curriculum Guideline. Full curriculum guideline produced in coordination with the Interactive Audio Special Interest Group.

2009. A. Brandon, K. Collins, D. Kastbauer, J. Kwasneski, J. Lewis, D. Lieberman, J. Prum. So You Want to Work in Game Audio? Report on needs of industry to work with academe to ensure skills match between students and employer requirements. Conference report from Project Bar-B-Q. 

2008. S. Ashby, T. Bush, K. Collins, J. Daoust, N. Duveau, J. Lewis, C. Robinson, T. White, G. Whitmore. Overcoming Roadblocks in the Quest for Interactive Audio. Report on state of adaptive audio in video games, and a proposal for an adaptive audio artificial intelligence engine.  Conference report from Project Bar-B-Q.